Currently the problem is AI Ming has no way to reform or become competetive, it is inherently retarded - and AI never westernizes Ming. I think AI Ming, Qing or whatever power which manages to unite should be able to become - at least sometimes - eu4 'final boss' for human player, so beating China wouldn't be so easy and world conqipuerors from outside had some challenge. The base tax of Ming is good, its provinxes are quite rich, but it is nerfed via Inward Perfection (tax/trade penalty) and 50% autonomy cap (tax/manpower penalty) to ridiculously low level. However, I have to agree that current situation is imperfect and Ming could be simulated better. Geopolitically speaking current system is better as it roughly represents Ming's lack of wide expansion AI Ming in half of games remains big and untouchable and in second half it internally collapses. Without faction system in early eu3 it was conquering Kazakhstan by year 1500, and fighting Muscovy while being top global economy, it was completely ridiculous. Ming is completely viable in 1.9.2, it just involves playing differently to other blobs and not plowing into everything immediately.Īlso also, westernise ASAP (take Exploration first, and get a few Humanist ideas too) because once you've Westernised you can kill pretty much everything in sight. They don't cost manpower to reinforce, which is critical given the manpower recovery malus you get when not running the Temple faction. Their units are better than yours, but you can swarm at least one before they ally Oirat, vassal it, and then (ideally) feed the other Manchus to it.īut to reinforce the key point: Maximise your income to field mercenaries, and then have as high a proportion of your armies as possible made of mercenaries. It's entirely possible to fund 1/2/2 advisors and an army which contains a significant number of mercenaries (in my case, about 22,000 out of a total of 39,000) as Ming right off the bat use the Eunuchs in peace to massively reduce advisor costs, rejig your trade network and it's possible to at the very least break even, while if you reduce army maintenance to about 30-50% when you're not at war (no-one will attack you, you're the Big Beige Blob), it's entirely possible to have double-figures surplus every single month you're not fighting.Īlso, kill the hordes early on. I ain't some pasty white sinophile, I'm a legitimate, Asian, Vietnamese guy here, preaching for a way to make one of Asia's biggest powers viable to play. You start out with a big army, but after they die off, it's ridiculously hard to resupply. That Chinese manpower is a joke by the way. Ming practically has no chance against it's neighbours. The least Paradox can do is fix the base tax, as it's ridiculously small for one of the richest empires at the time. I understand Ming needs detriments to balance it out, but what has been done makes Ming weak and unplayable. EUIV is a unnerving and strange mix of historical accuracy and sandboxy gameplay. That -30% tech bonus was one of the saving graces for Ming and now it's gone.īasically what I'm trying to say is, fix Ming. Realistically, China had some of the most advanced tech at the time, only to be surpassed by Europeans later however. Secondly, without that -30% tech bonus, Ming is practically untechable. I was fine with the shit armies because it could be balanced out through the faction system. It's realistic as Ming was one of the richest nations in the world. Before all the patches, Ming used to make 22 ducats a month. I don't understand why China is so damn nerfed. It was due to famines and internal rebellion, but at 1444, Ming was still pretty strong. In reality Ming only started declining late 1500s-1644.
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