![]() ![]() It would be in their inventory when they first join you, and it can't be sold, so you either use it or throw it away (if you are content with the companion's job class combination). Maybe you could add a personalized tome or scroll of "reawakening" that could reset the companions' job classes. The reason for this is because story based characters have some unique banters and comments in the game, and you would miss them if they were not on the team. We could still hire henchmen I guess, but from my POE1 playthrough, I always had story based characters in my team, I only had one custom henchman in my team all throughout. The reason for this request of mine is because there will be 55 combinations of job classes (not to mention another 11 for pure job classes), so if you lock in job classes, the only way we could further experiment with this most interesting feature of your game is from the main character's creation at the start of the game or recruiting custom henchmen aka. You can then cycle through all options that start with "H" with the tab key.I am anticipating the companions will have a preselected starting job class when you first meet or encounter them, but could you please allow us the option to change their job classes after recruiting them? Is this possible, I mean, are there character animations or abilities designed specifically for unique companions? So if you don't know the exact names you just guess it starts with "H" and then hit tab. You can use the tab key to autocomplete commands and parameters. When the dialogue is finished just use the same command to set your race back to what it was. ![]() Better to take off the headgear first, then change the race - which should unlock the dialogue option. If something's in it it will be put into the stash, but in that case your character's head will be invisible (because the game wants to reload a nature godlike head without headgear - one that fits your non-nature-godlike body model - which of course doesn't exist). You won't see a difference at first, your character model will not change. That will chance your race to Nature Godlike. However, you can shortly just change your race to nature godlike by using I searched for it with "FindGameData" but couldn't find anything that fits (nothing that's named Nature's Mark - besides the obvious spells). Else I could tell you how to add it with the normal console commands. I don't know the ID of that special "Nature's Mark" passive (or is it a boon?). But I get an "ArgumentOutOfRange" exception. I tried to execute the command to advance the quest and tried to autocomplete with the tab key. I feel very dumb for not being able to do such a simple thing. Thank you very much in advance for your help. If I just advance the quest with DebugAdvanceQuest 15_QST_Hunting_Season, it works, but it does not follow the 'peaceful' path, it takes the 'killing druids' path.Īnother option would be to grant myself the 'Nature's Mark' with commands, or temporally shift to a Druid/Ranger/Godlike character, but I do not know how to do that with the console. So the question is: what am I doing wrong? (I write IRoll20s, of course, and the cheats are enabled, other cheats work for me). I write TriggerQuestAddendum 15_QST_Hunting_Season 20000, but it does not work form me. ![]() I could kill her myself, but if I do, I'll become an enemy of the Royal Deadfire Company for good. The druids told me their attacks on Sayuka won't end until Fleet Master Okaya is dead. Killing the druid leaders should put an end to their conflict with the Royal Deadfire Company in Sayuka. When I arrived at Bentbranch Bog, I discovered that the soldiers Fleet Master Okaya sent were slaughtered by the druids. Where the questId and the addendumID seem to be 15_QST_Hunting_Season and 20000 ( ) : According to the wiki, to trigger an addendum to a quest the command is: I have been trying for hours to do this with commands, but I am not able to. Therefore, I would like to auto-advance the quest to the point where the Druids tell me to go kill Fleet Master Okaya. None of these are my cases ( I did not know I could heal the Rotten Lady when I did the quest ). I do not want to, I would like to let them live and go against the RDC. But, it seems that the related dialogue option is only available in case you obtained the 'Nature's Mark', granted by the Green Lady in Motare o Kōzi, or in case you are a Druid, Ranger or Nature godlike. It turns out that the Royal Deadfire Company (RDC) wants me to kill the Druids of the Island of Sayuka. I have a question regarding the use of commands to advance in a specific quest. First of all I want to thank Obsidian for such a wonderful game, I'm enjoying it and I think the story and lore is great. ![]()
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